Files
Cog/Plugins/Cog/Source/CogDebug/Public/CogDebugLogCategory.h
T

27 lines
586 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CogDebugLogCategory.generated.h"
struct FCogLogCategory;
//--------------------------------------------------------------------------------------------------------------------------
USTRUCT(BlueprintType)
struct COGDEBUG_API FCogLogCategory
{
GENERATED_USTRUCT_BODY()
FCogLogCategory() {}
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FName Name;
FString GetName() const { return Name.ToString(); }
FLogCategoryBase* GetLogCategory() const;
private:
mutable FLogCategoryBase* LogCategory = nullptr;
};