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Cog/Plugins/Cog/Source/CogEngine/Private/CogEngineWindow_Cheats.cpp
T
2025-01-16 19:28:20 -05:00

474 lines
15 KiB
C++

#include "CogEngineWindow_Cheats.h"
#include "CogEngineDataAsset.h"
#include "CogEngineReplicator.h"
#include "CogCommonAllegianceActorInterface.h"
#include "CogImguiHelper.h"
#include "CogWindowConsoleCommandManager.h"
#include "CogWindowWidgets.h"
#include "EngineUtils.h"
#include "GameFramework/Character.h"
#include "imgui.h"
#include "imgui_internal.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Cheats::RenderHelp()
{
ImGui::Text(
"This window can be used to apply cheats to the selected actor (by default). "
"The cheats can be configured in the '%s' data asset. "
"When clicking a cheat button, press:\n"
" [CTRL] to apply the cheat to controlled actor\n"
" [ALT] to apply the cheat to the allies of the selected actor\n"
" [SHIFT] to apply the cheat to the enemies of the selected actor\n"
, TCHAR_TO_ANSI(*GetNameSafe(Asset.Get()))
);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Cheats::Initialize()
{
Super::Initialize();
bHasMenu = true;
Asset = GetAsset<UCogEngineDataAsset>();
Config = GetConfig<UCogEngineConfig_Cheats>();
FCogWindowConsoleCommandManager::RegisterWorldConsoleCommand(
TEXT("Cog.Cheat"),
TEXT("Apply a cheat to the selection. Cog.Cheat <CheatName> -Allies -Enemies -Controlled"),
GetWorld(),
FCogWindowConsoleCommandDelegate::CreateLambda([this](const TArray<FString>& InArgs, UWorld* InWorld)
{
if (InArgs.Num() > 0)
{
if (const FCogEngineCheat* cheat = FindCheatByName(InArgs[0], false))
{
const bool ApplyToEnemies = InArgs.Contains("-Enemies");
const bool ApplyToAllies = InArgs.Contains("-Allies");
const bool ApplyToControlled = InArgs.Contains("-Controlled");
RequestCheat(GetLocalPlayerPawn(), GetSelection(), *cheat, ApplyToEnemies, ApplyToAllies, ApplyToControlled);
}
else
{
UE_LOG(LogCogImGui, Warning, TEXT("Cog.Cheat %s | Cheat not found"), *InArgs[0]);
}
}
}));
if (Asset == nullptr)
{ return; }
for (const FCogEngineCheatCategory& CheatCategory : Asset->CheatCategories)
{
for (const FCogEngineCheat& Cheat : CheatCategory.PersistentEffects)
{
UpdateCheatColor(Cheat);
}
for (const FCogEngineCheat& Cheat : CheatCategory.InstantEffects)
{
UpdateCheatColor(Cheat);
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Cheats::UpdateCheatColor(const FCogEngineCheat& Cheat) const
{
FLinearColor CustomColor;
if (Cheat.Execution != nullptr && Cheat.Execution->GetColor(*this, CustomColor))
{
Cheat.CustomColor = CustomColor;
}
else
{
Cheat.CustomColor = Cheat.Color;
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Cheats::ResetConfig()
{
Super::ResetConfig();
Config->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Cheats::GameTick(float DeltaTime)
{
Super::GameTick(DeltaTime);
TryReapplyCheats();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Cheats::TryReapplyCheats()
{
if (Config == nullptr)
{ return; }
if (bHasReappliedCheats)
{ return; }
if (Config->bReapplyCheatsBetweenPlays == false)
{ return; }
static int32 IsFirstLaunch = true;
if (IsFirstLaunch && Config->bReapplyCheatsBetweenLaunches == false)
{ return; }
IsFirstLaunch = false;
if (Asset == nullptr)
{ return; }
APawn* ControlledActor = GetLocalPlayerPawn();
if (ControlledActor == nullptr)
{ return; }
const ACogEngineReplicator* Replicator = ACogEngineReplicator::GetLocalReplicator(*GetWorld());
if (Replicator == nullptr)
{ return; }
TArray<AActor*> Targets { ControlledActor };
for (int32 i = Config->AppliedCheats.Num() - 1; i >= 0; i--)
{
if (const FCogEngineCheat* Cheat = FindCheatByName(Config->AppliedCheats[i], true))
{
Replicator->Server_ApplyCheat(ControlledActor, Targets, *Cheat);
}
else
{
//-----------------------------------------------------
// This cheat doesn't exist anymore. We can remove it.
//-----------------------------------------------------
Config->AppliedCheats.RemoveAt(i);
}
}
bHasReappliedCheats = true;
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogEngineWindow_Cheats::DrawTable()
{
const bool Open = ImGui::BeginTable("Cheats", 2, ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_NoBordersInBodyUntilResize);
ImGui::TableSetupColumn("Toggle", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Instant", ImGuiTableColumnFlags_WidthStretch);
return Open;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Cheats::RenderContent()
{
Super::RenderContent();
if (Config == nullptr)
{
ImGui::TextDisabled("Invalid Config");
return;
}
AActor* SelectedActor = GetSelection();
if (SelectedActor == nullptr)
{
ImGui::TextDisabled("Invalid Selection");
return;
}
if (Asset == nullptr)
{
ImGui::TextDisabled("Invalid Asset");
return;
}
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Options"))
{
ImGui::Checkbox("Group By Category", &Config->bGroupByCategories);
ImGui::Checkbox("Use Two Columns", &Config->bUseTwoColumns);
ImGui::Separator();
ImGui::Checkbox("Reapply Cheats Between Plays", &Config->bReapplyCheatsBetweenPlays);
if (Config->bReapplyCheatsBetweenPlays == false)
{
ImGui::BeginDisabled();
}
ImGui::Checkbox("Reapply Cheats Between Launches", &Config->bReapplyCheatsBetweenLaunches);
if (Config->bReapplyCheatsBetweenPlays == false)
{
ImGui::EndDisabled();
}
ImGui::Separator();
if (ImGui::MenuItem("Reset Settings"))
{
ResetConfig();
}
ImGui::EndMenu();
}
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 7);
if (ImGui::BeginMenu("Filters"))
{
for (const FCogEngineCheatCategory& CheatCategory : Asset->CheatCategories)
{
const auto CategoryStr = StringCast<ANSICHAR>(*CheatCategory.Name);
bool IsSelected = Config->SelectedCategories.Contains(CheatCategory.Name);
if (ImGui::Checkbox(CategoryStr.Get(), &IsSelected))
{
if (IsSelected)
{
Config->SelectedCategories.Add(CheatCategory.Name);
}
else
{
Config->SelectedCategories.Remove(CheatCategory.Name);
}
}
}
ImGui::EndMenu();
}
FCogWindowWidgets::SearchBar(Filter);
ImGui::EndMenuBar();
}
APawn* ControlledActor = GetLocalPlayerPawn();
bool OpenTable = false;
if (Config->bGroupByCategories == false && Config->bUseTwoColumns)
{
OpenTable = DrawTable();
}
for (const FCogEngineCheatCategory& CheatCategory : Asset->CheatCategories)
{
const auto CategoryStr = StringCast<ANSICHAR>(*CheatCategory.Name);
if (Config->SelectedCategories.Num() != 0 && Config->SelectedCategories.Contains(CheatCategory.Name) == false)
{ continue; }
bool Open = true;
if (Config->bGroupByCategories)
{
ImGui::PushStyleColor(ImGuiCol_Header, IM_COL32(66, 66, 66, 79));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, IM_COL32(62, 62, 62, 204));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, IM_COL32(86, 86, 86, 255));
Open = ImGui::CollapsingHeader(CategoryStr.Get(), ImGuiTreeNodeFlags_DefaultOpen);
ImGui::PopStyleColor(3);
if (Open && Config->bUseTwoColumns)
{
DrawTable();
}
}
if (Open)
{
if (Config->bUseTwoColumns)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
}
int Index = 0;
for (const FCogEngineCheat& Cheat : CheatCategory.PersistentEffects)
{
AddCheat(Index, ControlledActor, SelectedActor, Cheat, true);
Index++;
}
//----------------------------------------------------------------------------
// Update the config of applied cheat to reapply them on the next launch.
// We do not update them only when the user input is pressed because
// the state of the cheat is lagging when connected to a server.
// So we check if the array should be updated all the time.
//----------------------------------------------------------------------------
if (SelectedActor == ControlledActor)
{
for (const FCogEngineCheat& Cheat : CheatCategory.PersistentEffects)
{
TArray<AActor*> Targets = { SelectedActor };
if (ACogEngineReplicator::IsCheatActiveOnTargets(Targets, Cheat) == ECogEngineCheat_ActiveState::Active)
{
Config->AppliedCheats.AddUnique(Cheat.Name);
}
else
{
Config->AppliedCheats.Remove(Cheat.Name);
}
}
}
ImGui::TableNextColumn();
Index = 0;
for (const FCogEngineCheat& Cheat : CheatCategory.InstantEffects)
{
AddCheat(Index, ControlledActor, SelectedActor, Cheat, false);
Index++;
}
if (Config->bGroupByCategories && Config->bUseTwoColumns)
{
ImGui::EndTable();
}
}
}
if (OpenTable)
{
ImGui::EndTable();
}
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogEngineWindow_Cheats::AddCheat(const int32 Index, AActor* ControlledActor, AActor* SelectedActor, const FCogEngineCheat& Cheat, bool IsPersistent)
{
const auto CheatName = StringCast<ANSICHAR>(*Cheat.Name);
if (Filter.PassFilter(CheatName.Get()) == false)
{ return false; }
ImGui::PushID(Index);
FCogWindowWidgets::PushBackColor(FCogImguiHelper::ToImVec4(Cheat.CustomColor));
const bool IsShiftDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Shift) != 0;
const bool IsAltDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Alt) != 0;
const bool IsControlDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Ctrl) != 0;
bool bIsPressed = false;
if (IsPersistent)
{
TArray<AActor*> Targets = { SelectedActor };
bool isEnabled = ACogEngineReplicator::IsCheatActiveOnTargets(Targets, Cheat) == ECogEngineCheat_ActiveState::Active;
if (ImGui::Checkbox(CheatName.Get(), &isEnabled))
{
RequestCheat(ControlledActor, SelectedActor, Cheat, IsShiftDown, IsAltDown, IsControlDown);
bIsPressed = true;
}
}
else
{
if (ImGui::Button(CheatName.Get(), ImVec2(-1, 0)))
{
RequestCheat(ControlledActor, SelectedActor, Cheat, IsShiftDown, IsAltDown, IsControlDown);
bIsPressed = true;
}
}
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsShiftDown || IsAltDown || IsControlDown ? 0.5f : 1.0f), "On Selection");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsShiftDown ? 1.0f : 0.5f), "On Enemies [SHIFT]");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsAltDown ? 1.0f : 0.5f), "On Allies [ALT]");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsControlDown ? 1.0f : 0.5f), "On Controlled [CTRL]");
ImGui::EndTooltip();
}
FCogWindowWidgets::PopBackColor();
ImGui::PopID();
return bIsPressed;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Cheats::RequestCheat(AActor* ControlledActor, AActor* SelectedActor, const FCogEngineCheat& Cheat, bool ApplyToEnemies, bool ApplyToAllies, bool ApplyToControlled)
{
TArray<AActor*> Actors;
if (ApplyToControlled)
{
Actors.Add(ControlledActor);
}
if (ApplyToEnemies || ApplyToAllies)
{
for (TActorIterator<ACharacter> It(GetWorld(), ACharacter::StaticClass()); It; ++It)
{
if (AActor* OtherActor = *It)
{
ECogCommonAllegiance Allegiance = ECogCommonAllegiance::Enemy;
if (ICogCommonAllegianceActorInterface* AllegianceInterface = Cast<ICogCommonAllegianceActorInterface>(OtherActor))
{
Allegiance = AllegianceInterface->GetAllegianceWithOtherActor(ControlledActor);
}
if ((ApplyToEnemies && (Allegiance == ECogCommonAllegiance::Enemy))
|| (ApplyToAllies && (Allegiance == ECogCommonAllegiance::Friendly)))
{
Actors.Add(OtherActor);
}
}
}
}
if ((ApplyToControlled || ApplyToEnemies || ApplyToAllies) == false)
{
Actors.Add(SelectedActor);
}
if (ACogEngineReplicator* Replicator = ACogEngineReplicator::GetLocalReplicator(*GetWorld()))
{
Replicator->Server_ApplyCheat(ControlledActor, Actors, Cheat);
}
else
{
UE_LOG(LogCogImGui, Warning, TEXT("FCogAbilityWindow_Cheats::RequestCheat | Replicator not found"));
}
}
//--------------------------------------------------------------------------------------------------------------------------
const FCogEngineCheat* FCogEngineWindow_Cheats::FindCheatByName(const FString& CheatName, const bool OnlyPersistentCheats)
{
for (const FCogEngineCheatCategory& CheatCategory : Asset->CheatCategories)
{
for (const FCogEngineCheat& Cheat : CheatCategory.PersistentEffects)
{
if (Cheat.Name == CheatName)
{
return &Cheat;
}
}
if (OnlyPersistentCheats)
{
continue;
}
for (const FCogEngineCheat& Cheat : CheatCategory.InstantEffects)
{
if (Cheat.Name == CheatName)
{
return &Cheat;
}
}
}
return nullptr;
}