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https://github.com/Ed94/Cog.git
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2f1361a412
CogEngine: Fix and improve the Plot window - Fix ImPlot assert - Improve UI CogSample: - Add Inputs and AnimNotify plot events - Fix ability system warning
52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
#include "CogSampleAnimNotify.h"
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#include "CogCommon.h"
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#include "Animation/AnimSequenceBase.h"
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#include "Components/SkeletalMeshComponent.h"
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#if ENABLE_COG
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#include "CogDebugPlot.h"
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#endif
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//--------------------------------------------------------------------------------------------------------------------------
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UCogSampleAnimNotify::UCogSampleAnimNotify(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bIsNativeBranchingPoint = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogSampleAnimNotify::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference)
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{
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Super::Notify(MeshComp, Animation, EventReference);
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#if ENABLE_COG
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FCogDebugPlot::PlotEventInstant(MeshComp->GetOwner(), "Anim Notify", GetFName())
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.AddParam("Name", GetNameSafe(this))
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.AddParam("Animation", GetNameSafe(Animation))
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.AddParam("Debug Info", GetDebugInfo());
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#endif
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogSampleAnimNotify::BranchingPointNotify(FBranchingPointNotifyPayload& BranchingPointPayload)
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{
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//--------------------------------------------------------------------------------------------------------
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// Replace UAnimNotify::BranchingPointNotify to fill the EventReference with the NotifyEvent for
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// UGPCoreAnimMotifyFunctionLibrary::AnimNotifyEventReferenceGetMontage to work properly
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//--------------------------------------------------------------------------------------------------------
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// Super::BranchingPointNotify(BranchingPointPayload);
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const FAnimNotifyEventReference EventReference(BranchingPointPayload.NotifyEvent,
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BranchingPointPayload.SequenceAsset);
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Notify(BranchingPointPayload.SkelMeshComponent, BranchingPointPayload.SequenceAsset, EventReference);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FString UCogSampleAnimNotify::GetDebugInfo_Implementation() const
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{
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FString DebugInfo;
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return DebugInfo;
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}
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