Files
Cog/Source/CogSample/CogSampleModifierCalculation_Cost.h
T
2023-10-05 16:57:43 -04:00

22 lines
552 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayModMagnitudeCalculation.h"
#include "GameplayEffectTypes.h"
#include "CogSampleModifierCalculation_Cost.generated.h"
UCLASS(BlueprintType, Blueprintable)
class UCogSampleModifierCalculation_Cost : public UGameplayModMagnitudeCalculation
{
GENERATED_BODY()
public:
UCogSampleModifierCalculation_Cost();
float CalculateBaseMagnitude_Implementation(const FGameplayEffectSpec& Spec) const override;
private:
FGameplayEffectAttributeCaptureDefinition StaminaCostReductionDef;
};