Files
Cog/Source/CogSample/CogSampleGameState.h
T
Arnaud Jamin 32ca4dc2ba Rename CogWindow plugin to Cog.
Fix Config saving not working
2025-02-12 13:56:06 -05:00

53 lines
1.5 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CogCommon.h"
#include "GameFramework/GameStateBase.h"
#include "CogSampleGameState.generated.h"
class UCogSubsystem;
class UCogSampleAbilitySystemComponent;
UCLASS()
class ACogSampleGameState : public AGameStateBase
{
GENERATED_BODY()
ACogSampleGameState(const FObjectInitializer& ObjectInitializer);
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void Tick(float DeltaSeconds) override;
private:
//---------------------------------------------------------------------------------
// The game state has an AbilitySystemComponent to serve as the default instigator
// for effects that are not applied by characters.
//---------------------------------------------------------------------------------
UPROPERTY()
UCogSampleAbilitySystemComponent* AbilitySystemComponent = nullptr;
//---------------------------------------------------------------------------------
// To make sure it doesn't get garbage collected.
//---------------------------------------------------------------------------------
UPROPERTY()
TObjectPtr<UObject> CogWindowManagerRef = nullptr;
protected:
UPROPERTY(Replicated)
float _ServerFramerateRaw = 0.0f;
#if ENABLE_COG
TObjectPtr<UCogSubsystem> CogWindowManager = nullptr;
float _ClientFramerateSmooth = 0.0f;
float _ServerFramerateSmooth = 0.0f;
#endif //ENABLE_COG
};