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Cog/TODO.txt
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- CogImGui: Add a way to create and override CogImguiwidget
- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
- CogWindow: Overlay window should have achnoring options (top bottom left right center mid)
- CogWindow: Hide menu is not saved anymore
- CogWindow: DPI change on mousewheel should be a command with a key bind as the rest.
- CogEngine: More stats in the stats window
- CogEngine: Overlay mode of stats.
- CogEngine: Add more info in stats tooltip (details, curves, ...)
- CogEngine: Add screen settings (fullscreen, borderless, window and resolution)
- CogEngine: make a better widget for CheckBoxState for input shortcuts
- CogEngine: save active log categories
- CogEngine: add menu on the PlotWindow wih the controls
- CogEngine: Improve collision window: Add Query Type, Single or Multi, By Channel or Object Type, Object Type.
- CogEngine: Add multi selection to the selection window actor filter (Character+GameState for example).
- CogSample: Add more info in the team window
- CogSample: Create more abilities
- CogSample: Push Model
- CogSample: Add timescale game tweak
- CogSample: Add cooldown reduction
- CogSample: Add more debug for area (change color on tick, duration ...)
- CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject.
- CogDebug: Rework Thickness and Duration params.