Files
Cog/Plugins/CogInput/Source/CogInput/CogInput.Build.cs
T
Arnaud Jamin 1aabdb5c4e First Submit
2023-10-02 01:32:41 -04:00

50 lines
773 B
C#

using UnrealBuildTool;
public class CogInput : ModuleRules
{
public CogInput(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CogImgui",
"CogDebug",
"CogWindow",
"EnhancedInput",
"InputCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}