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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CogAbilityDamageActorInterface.generated.h"
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//--------------------------------------------------------------------------------------------------------------------------
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USTRUCT()
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struct COGABILITY_API FCogAbilityDamageParams
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{
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GENERATED_BODY()
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TObjectPtr<AActor> DamageDealer;
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TObjectPtr<AActor> DamageReceiver;
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float ReceivedDamage = 0;
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float IncomingDamage = 0;
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bool IsCritical = false;
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};
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//--------------------------------------------------------------------------------------------------------------------------
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DECLARE_MULTICAST_DELEGATE_OneParam(FCogAbilityOnDamageEvent, const FCogAbilityDamageParams&);
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//--------------------------------------------------------------------------------------------------------------------------
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UINTERFACE(MinimalAPI, Blueprintable)
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class UCogAbilityDamageActorInterface : public UInterface
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{
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GENERATED_BODY()
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};
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//--------------------------------------------------------------------------------------------------------------------------
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class ICogAbilityDamageActorInterface
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{
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GENERATED_BODY()
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public:
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virtual FCogAbilityOnDamageEvent& OnDamageEvent() = 0;
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}; |