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CogEngineCheat window relies on an Execution to execute the cheat which can be extended. One implementation is implemented in CogAbility which applies an effect on the selected target (same logic as the previous CogAbilityCheat window)
54 lines
903 B
C#
54 lines
903 B
C#
using UnrealBuildTool;
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public class CogAbility : ModuleRules
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{
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public CogAbility(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CogImgui",
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"CogCommon",
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"CogDebug",
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"CogEngine",
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"CogWindow",
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"GameplayAbilities",
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"GameplayTags",
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"NetCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"GameplayTasks",
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"Engine",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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