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43 lines
965 B
C#
43 lines
965 B
C#
using UnrealBuildTool;
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public class CogEngine : ModuleRules
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{
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public CogEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new []
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{
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"CogDebug",
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});
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PrivateDependencyModuleNames.AddRange(
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new []
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{
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"ApplicationCore",
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"CogCommon",
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"CogImgui",
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"CogWindow",
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"NetCore",
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"Slate",
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"SlateCore",
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"BuildSettings",
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});
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new []
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{
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"AssetTools"
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});
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}
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}
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}
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