mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
#include "CogSampleAttributeSet_Misc.h"
|
|
|
|
#include "Net/Core/PushModel/PushModel.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
|
|
UCogSampleAttributeSet_Misc::UCogSampleAttributeSet_Misc()
|
|
{
|
|
InitScale(1.0f);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void UCogSampleAttributeSet_Misc::OnRep_Scale(const FGameplayAttributeData& PrevScale)
|
|
{
|
|
GAMEPLAYATTRIBUTE_REPNOTIFY(UCogSampleAttributeSet_Misc, Scale, PrevScale);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void UCogSampleAttributeSet_Misc::GetLifetimeReplicatedProps(TArray<class FLifetimeProperty>& OutLifetimeProps) const
|
|
{
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
FDoRepLifetimeParams Params;
|
|
Params.bIsPushBased = true;
|
|
Params.RepNotifyCondition = REPNOTIFY_Always;
|
|
|
|
DOREPLIFETIME_WITH_PARAMS_FAST(UCogSampleAttributeSet_Misc, Scale, Params);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void UCogSampleAttributeSet_Misc::PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const
|
|
{
|
|
Super::PreAttributeBaseChange(Attribute, NewValue);
|
|
ClampAttributes(Attribute, NewValue);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void UCogSampleAttributeSet_Misc::PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue)
|
|
{
|
|
Super::PreAttributeChange(Attribute, NewValue);
|
|
ClampAttributes(Attribute, NewValue);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void UCogSampleAttributeSet_Misc::PostAttributeChange(const FGameplayAttribute& Attribute, float OldValue, float NewValue)
|
|
{
|
|
Super::PostAttributeChange(Attribute, OldValue, NewValue);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void UCogSampleAttributeSet_Misc::PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data)
|
|
{
|
|
Super::PostGameplayEffectExecute(Data);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void UCogSampleAttributeSet_Misc::ClampAttributes(const FGameplayAttribute& Attribute, float& NewValue) const
|
|
{
|
|
if (Attribute == GetScaleAttribute())
|
|
{
|
|
NewValue = FMath::Clamp(NewValue, 0.15f, 10.0f);
|
|
}
|
|
} |