Files
Cog/Source/CogSample/CogSampleAttributeSet_Misc.h
T
Arnaud Jamin 1aabdb5c4e First Submit
2023-10-02 01:32:41 -04:00

40 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "AbilitySystemComponent.h"
#include "CogSampleFunctionLibrary_Gameplay.h"
#include "CogSampleAttributeSet_Misc.generated.h"
UCLASS()
class UCogSampleAttributeSet_Misc : public UAttributeSet
{
GENERATED_BODY()
public:
friend struct FCogSampleDamageStatics;
UCogSampleAttributeSet_Misc();
ATTRIBUTE_ACCESSORS(UCogSampleAttributeSet_Misc, Scale);
UFUNCTION()
virtual void OnRep_Scale(const FGameplayAttributeData& PrevScale);
virtual void GetLifetimeReplicatedProps(TArray<class FLifetimeProperty>& OutLifetimeProps) const override;
virtual void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override;
virtual void PostAttributeChange(const FGameplayAttribute& Attribute, float OldValue, float NewValue) override;
virtual void PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const override;
virtual void PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data) override;
private:
UPROPERTY(BlueprintReadOnly, Category = "Scale", ReplicatedUsing = OnRep_Scale, meta = (AllowPrivateAccess = "true"))
FGameplayAttributeData Scale;
void ClampAttributes(const FGameplayAttribute& Attribute, float& NewValue) const;
};