Files
Cog/Source/CogSample/CogSampleAttributeSet_Ability_Shield.h

32 lines
765 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "AbilitySystemComponent.h"
#include "CogSampleFunctionLibrary_Gameplay.h"
#include "CogSampleAttributeSet_Ability_Shield.generated.h"
UCLASS()
class UCogSampleAttributeSet_Ability_Shield : public UAttributeSet
{
GENERATED_BODY()
public:
UCogSampleAttributeSet_Ability_Shield();
private:
UPROPERTY(BlueprintReadOnly, Replicated, Meta = (AllowPrivateAccess = true))
FGameplayAttributeData Cooldown;
UPROPERTY(BlueprintReadOnly, Replicated, Meta = (AllowPrivateAccess = true))
FGameplayAttributeData Cost;
public:
ATTRIBUTE_ACCESSORS(UCogSampleAttributeSet_Ability_Shield, Cooldown);
ATTRIBUTE_ACCESSORS(UCogSampleAttributeSet_Ability_Shield, Cost);
};