using UnrealBuildTool; public class CogSample : ModuleRules { public CogSample(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "AIModule", "CogCommon", "Core", "CoreUObject", "Engine", "EnhancedInput", "GameplayAbilities", "GameplayTags", "GameplayTasks", "InputCore", "NetCore", "Niagara", }); if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server) { PublicDependencyModuleNames.AddRange(new string[] { "CogAbility", "CogAI", "CogAll", "CogDebug", "CogEngine", "CogImgui", "CogInput", "CogWindow", }); } } }