- CogImGui: Add a way to create override and create imguiwidget in cogimgui - CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack) - CogDebug: Add log category description - CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui) - CogWindow: Add reset window position menu item or reset layout (window can get far away) - CogEngine: Save selection window settings (current actor and category) - CogEngine: More stats in the stats window - CogEngine: Overlay mode of stats. - CogEngine: Stat main menu widget could have a tooltip on each stat with a control to change set the emulation (FPS, Ping, Packetloss) - CogEngine: Skeleton window selectable have wrong height - CogEngine: Property grid - CogEngine: user settings - CogInput: Add multiple IMC on the input data asset. Maybe propose a current imc - CogInput: Add mouse over highlight on the buttons of the gamepad window - CogAbilities: Apply tweaks on spawn - CogSample: Add a custom window in sample (changing the character faction) - CogSample: Create more abilities - CogSample: Add area of effects in the level