- CogImGui: Add a way to create and override CogImguiwidget - CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack) - CogImgui: Support multi viewports - CogWindow: Add reset window position menu item or reset layout (window can get far away) - CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui) - CogWindow: Overlay window should have achnoring options (top bottom left right center mid) - CogWindow: Hide menu is not saved anymore - CogWindow: DPI change on mousewheel should be a command with a key bind as the rest. - CogWindow: Add more window help and tooltip on input window and more - CogWindow: Support loading/saving custom style - CogEngine: More stats in the stats window - CogEngine: Overlay mode of stats. - CogEngine: Add more info in stats tooltip (details, curves, ...) - CogEngine: Add screen settings (fullscreen, borderless, window and resolution) - CogEngine: make a better widget for CheckBoxState for input shortcuts - CogEngine: save active log categories - CogEngine: add menu on the PlotWindow wih the controls - CogEngine: Improve collision window: Add Query Type, Single or Multi, By Channel or Object Type, Object Type. - CogEngine: Add multi selection to the selection window actor filter (Character+GameState for example). - CogSample: Add more info in the team window - CogSample: Create more abilities - CogSample: Push Model - CogSample: Add timescale game tweak - CogSample: Add cooldown reduction - CogSample: Add more debug for area (change color on tick, duration ...) - CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject. - CogDebug: Rework Thickness and Duration params. - CogInput: Add help about usnig CTRL+Drag on the stick to lock them - CogAbility: Add inputs to level up/down abilities and effects