#pragma once #include "CoreMinimal.h" #include "GameplayEffectExecutionCalculation.h" #include "CogSampleExecCalculation_Heal.generated.h" UCLASS() class UCogSampleExecCalculation_Heal : public UGameplayEffectExecutionCalculation { GENERATED_BODY() public: UCogSampleExecCalculation_Heal(); virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, OUT FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override; };