using UnrealBuildTool; public class CogSample : ModuleRules { public CogSample(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "AIModule", "CogCommon", "Core", "CoreUObject", "Engine", "EnhancedInput", "GameplayTasks", "GameplayAbilities", "GameplayTags", "InputCore", "NetCore", }); if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server) { PublicDependencyModuleNames.AddRange(new string[] { "CogDebug", "CogImgui", "CogWindow", "CogEngine", "CogAbility", "CogAI", "CogInput", }); } } }