using UnrealBuildTool; using System.Collections.Generic; public class CogSampleTarget : TargetRules { public CogSampleTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; ExtraModuleNames.Add("CogSample"); //bUseUnityBuild = false; //bUsePCHFiles = false; } }