#pragma once #include "CoreMinimal.h" #include "AbilitySystemInterface.h" #include "GameFramework/PlayerController.h" #include "CogSamplePlayerController.generated.h" UCLASS(config=Game) class ACogSamplePlayerController : public APlayerController { GENERATED_BODY() public: ACogSamplePlayerController(); virtual void BeginPlay() override; virtual void AcknowledgePossession(APawn* P); private: };