#include "CogSampleBasicActor.h" #include "GameFramework/GameStateBase.h" #include "Net/Core/PushModel/PushModel.h" #include "Net/UnrealNetwork.h" //-------------------------------------------------------------------------------------------------------------------------- ACogSampleBasicActor::ACogSampleBasicActor(const FObjectInitializer& ObjectInitializer) { } //-------------------------------------------------------------------------------------------------------------------------- void ACogSampleBasicActor::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); FDoRepLifetimeParams Params; Params.bIsPushBased = true; DOREPLIFETIME_WITH_PARAMS_FAST(ACogSampleBasicActor, Team, Params); DOREPLIFETIME_WITH_PARAMS_FAST(ACogSampleBasicActor, ProgressionLevel, Params); DOREPLIFETIME_WITH_PARAMS_FAST(ACogSampleBasicActor, Creator, Params); } //-------------------------------------------------------------------------------------------------------------------------- void ACogSampleBasicActor::BeginPlay() { //----------------------------------------------------- // Set default creator before Super::BeginPlay() // so component can access it inside they BeginPlay() //----------------------------------------------------- if (Creator == nullptr) { Creator = GetWorld()->GetGameState(); } Super::BeginPlay(); } //-------------------------------------------------------------------------------------------------------------------------- void ACogSampleBasicActor::SetTeam(int32 Value) { COMPARE_ASSIGN_AND_MARK_PROPERTY_DIRTY(ACogSampleBasicActor, Team, Value, this); } //-------------------------------------------------------------------------------------------------------------------------- void ACogSampleBasicActor::SetProgressionLevel(int32 Value) { COMPARE_ASSIGN_AND_MARK_PROPERTY_DIRTY(ACogSampleBasicActor, ProgressionLevel, Value, this); } //-------------------------------------------------------------------------------------------------------------------------- void ACogSampleBasicActor::SetCreator(AActor* Value) { COMPARE_ASSIGN_AND_MARK_PROPERTY_DIRTY(ACogSampleBasicActor, Creator, Value, this); }