#pragma once #include "CoreMinimal.h" #include "NativeGameplayTags.h" UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Alignment_Negative); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Alignment_Positive); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Amount); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Damage); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Heal); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Damage_Kill); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Full); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Revive); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_GameplayEvent_Killed); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_GameplayEvent_Revived); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Dead); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Ghost); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Immobilized); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Immune_Damage); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Revived); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Silenced); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Stunned); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Unit_Hero); UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Unit_Creature);