#include "CogSampleGameInstance.h" #include "CogCommon.h" #if ENABLE_COG #include "CogAll.h" #include "CogSampleWindow_Team.h" #include "CogWindowManager.h" #endif //-------------------------------------------------------------------------------------------------------------------------- void UCogSampleGameInstance::Init() { Super::Init(); #if ENABLE_COG if (UCogWindowManager* CogSubSystem = GetSubsystem()) { Cog::AddAllWindows(*CogSubSystem); CogSubSystem->AddWindow("Gameplay.Team"); } #endif }