using UnrealBuildTool; using System.Collections.Generic; public class CogSampleTarget : TargetRules { public CogSampleTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; DefaultBuildSettings = BuildSettingsVersion.Latest; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; } }