using UnrealBuildTool; public class CogEngine : ModuleRules { public CogEngine(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "CogDebug", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CogCommon", "CogImgui", "CogWindow", "Core", "CoreUObject", "Engine", "InputCore", "NetCore", "Slate", "SlateCore", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }