- CogImGui: Add a way to create and override CogImguiwidget. - CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack). - CogImgui: Support multi viewports. - CogWindow: Add reset window position menu item or reset layout (window can get far away). - CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui). - CogWindow: Overlay window should have achnoring options (top bottom left right center mid). - CogWindow: Hide menu is not saved anymore. - CogWindow: DPI change on mousewheel should be a command with a key bind as the rest. - CogWindow: Add more window help and tooltip on input window and more. - CogWindow: Support loading/saving custom style. - CogWindow: Fix time. Currently Cog is updated in the game state, making ImGui affected by the time scale. Also there is no need to unload reload windows when changing level. - CogWindow: Add a way for windows to define shorctuts that can be configured in the cog settings. - CogWindow: Add shortcuts for cheats. Maybe Input Action should be used to be able to map on gamepad, for things like ghost. - CogWindow: Find a way to automate the settings reset without having to write a Reset function (maybe with reflection, but how to get constructed values?). - CogWindow: Add a way to access settings in a generic way between windows (sometime in a menu, sometime on a context menu, sometime directly on the window). - CogEngine: More stats in the stats window. - CogEngine: Overlay mode of stats. - CogEngine: Add more info in stats tooltip (details, curves, ...). - CogEngine: Add screen settings (fullscreen, borderless, window and resolution). - CogEngine: make a better widget for CheckBoxState for input shortcuts. - CogEngine: save active log categories. - CogEngine: add menu on the PlotWindow wih the controls. - CogEngine: Improve collision window: Add Query Type, Single or Multi, By Channel or Object Type, Object Type. - CogEngine: Add multi selection to the selection window actor filter (Character+GameState for example). - CogEngine: Add an event history window. Similar to the plot event, but a flat list with event name, params, frame and time. - CogEngine: Add a level loader. List the available level and load them. - CogEngine: Add an Audio window to change the volume. Maybe add a widget too. - CogEngine: Add quick shortcuts to change the time scale. (maybe -+). - CogEngine: Collapse similar notifications (optionaly). Maybe by comparing strings or by providing the file and line at which the notif has been created. - CogEngine: Notification are not always over other windows. Should it be manually drawn on the foreground drawlist, like the build info ? - CogEngine: Fix selection widget going outside the screen when docking widgets to the right. - CogEngine: Fix collision tester spawning happening at the previous collision tester location instead of spawning at the character. - CogEngine: Add a reset of the debug settings. - CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject. - CogDebug: Rework Thickness and Duration params. - CogInput: Add help about usnig CTRL+Drag on the stick to lock them. - CogAbility: Add inputs to level up/down abilities and effects. - CogAbility: Add Current Tasks of an ability. - CogAbility: Add Current Montage of an ability. - CogAbility: Override attribute base value. - CogAbility: Add recently modified attribute. Maybe have a time threshold setting. - CogAI: Add AI perception toggle. - CogSample: Add more info in the team window. - CogSample: Create more abilities. - CogSample: Push Model. - CogSample: Add timescale game tweak. - CogSample: Add cooldown reduction. - CogSample: Add more debug for area (change color on tick, duration ...).