using UnrealBuildTool; using System.Collections.Generic; public class CogSampleEditorTarget : TargetRules { public CogSampleEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; DefaultBuildSettings = BuildSettingsVersion.Latest; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.Add("CogSample"); } }