#include "CogSampleLogCategories.h" #include "AbilitySystemLog.h" #include "CogDefines.h" #if USE_COG #include "CogDebugLogCategoryManager.h" #endif //USE_COG DEFINE_LOG_CATEGORY(LogCogCollision); DEFINE_LOG_CATEGORY(LogCogInput); DEFINE_LOG_CATEGORY(LogCogPosition); namespace CogSampleLog { void RegiterAllLogCategories() { #if USE_COG FCogDebugLogCategoryManager::AddLogCategory(LogAbilitySystem); FCogDebugLogCategoryManager::AddLogCategory(LogGameplayEffects); FCogDebugLogCategoryManager::AddLogCategory(LogCogCollision); FCogDebugLogCategoryManager::AddLogCategory(LogCogInput); FCogDebugLogCategoryManager::AddLogCategory(LogCogPosition); #endif //USE_COG } }