using UnrealBuildTool; public class CogAI : ModuleRules { public CogAI(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CogCommon", "CogImgui", "CogDebug", "CogWindow", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "AIModule", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }