#pragma once #include "CoreMinimal.h" #include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" #include "CogSampleBTTask_BlueprintBase.generated.h" UCLASS(Abstract, Blueprintable) class UCogSampleBTTask_BlueprintBase : public UBTTask_BlueprintBase { GENERATED_BODY() public: virtual FString GetStaticDescription() const override; UFUNCTION(BlueprintImplementableEvent, Category = AI) FString GetCustomStaticDescription() const; };