CogWindows are now normal object because we want to be able to Ifdef them, and UObject cannot be ifdef. CogWindows were UObject mainly for saving their config. The configs have been moved in separated class, which are UObject.
Add a new window CommandBindings to configure the shortcuts of console commands
The first time it is created, this window add the bindings to control cog:
[Tab] Cog.ToggleInput
[F1] Cog.LoadLayout 1
[F2] Cog.LoadLayout 2
[F3] Cog.LoadLayout 3
[F4] Cog.LoadLayout 4
[F5] Cog.ToggleSelectionMode
The selection window can now uses the Actor Label instead of Name (simpler to read)
Fix Blackboard sorting