Commit Graph

9 Commits

Author SHA1 Message Date
Arnaud Jamin 6d9494b685 Major Change - Rework how Cog gets integrated
Cog integration has been reworked to make it easier,  to keep Cog available between level loadings, and to properly tick ImGui while the game is paused.
Cog 's WindowManager is now a GameInstanceSubsystem.
The WindowManager ticks ImGui and the windows during the OnWorldPostActorTick delegate.
(If this is not working for your project, don't hesitate to open an issue.)

Check the readme to see how to integrate Cog.

The Plot debug functions (displayed by the Engine/Plot window) have been reworked as they were not properly working in Multi PIE in Single Process.

API changes:
- use FCogDebug::Plot instead of FCogDebugPlot::PlotValue
- use FCogDebug::InstantEvent  instead of FCogDebugPlot::PlotEventInstant
- use FCogDebug::StartEvent instead of FCogDebugPlot::PlotEventStart
- use FCogDebug::StopEvent instead of FCogDebugPlot::PlotEventStop
2025-02-11 13:29:12 -05:00
Arnaud Jamin 81fc6269ad CogDebug: improving transform gizmos and collision tester (WIP) 2023-12-29 03:08:15 -05:00
Arnaud Jamin eb963614b9 simplify integration 2023-10-10 23:53:34 -04:00
Arnaud Jamin b3a230343b fix shipping target 2023-10-09 02:24:03 -04:00
Arnaud Jamin ad7cbb1667 sample UI ability cooldown 2023-10-09 02:20:52 -04:00
Arnaud Jamin 3e6288c955 hud initialization fixes 2023-10-07 01:57:42 -04:00
Arnaud Jamin 27f4b9485a add a new heroes push back abilities 2023-10-05 01:54:26 -04:00
Arnaud Jamin 81540a77f0 Add CogInterfaces plugin to fix interface usage when compiling shipping builds 2023-10-02 17:27:19 -04:00
Arnaud Jamin 1aabdb5c4e First Submit 2023-10-02 01:32:41 -04:00