9 Commits

Author SHA1 Message Date
Arnaud Jamin 4f3bdf1753 CogSample: Add trace for cog selection 2025-02-06 02:25:00 -05:00
Arnaud Jamin c8f5aa1521 Remove the Selection window runtime setter for the raycast. Replace it with settings defined in the CogEngine asset. 2025-02-06 02:18:33 -05:00
Arnaud Jamin 74dd726c2c CogEngine: Make the Cheat Execution implementable in blueprint
- Deprecate CogAbilityWindow_Cheats as it is now replaced with CogEngineWindow_Cheats
- Add CogAbilityCheat_Execution_ActivateAbility for cheats that rely on an ability
- CogSample: Add new cheats
2025-02-04 21:52:53 -05:00
Arnaud Jamin 980fe16f6e CogSample: Add invisibility cheat 2025-01-24 00:59:59 -05:00
Arnaud Jamin a05d8cc9a4 Replace CogAbilityCheat window with CogEngineCheat window
CogEngineCheat window relies on an Execution to execute the cheat which can be extended. One implementation is implemented in CogAbility which applies an effect on the selected target (same logic as the previous CogAbilityCheat window)
2025-01-13 03:06:41 -05:00
Arnaud Jamin 751761d176 Adding collision tester 2023-12-17 16:40:59 -05:00
Arnaud Jamin 315782183d CogSample: progress on projectiles 2023-10-30 01:11:48 -04:00
Arnaud Jamin 42ca1afc6a Cog Sample: Adding more gameplay
Cog Sample: Make Area a component instead of an actor
Cog Sample: Add Basic actor for Projectiles, Areas, etc...
Cog Sample: Start to add Projectile
Cog Sample: Start to add SpawnPrediction
2023-10-26 12:33:50 -04:00
Arnaud Jamin 18d82287aa unify data assets 2023-10-11 10:33:13 -04:00