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starting to add AI windows
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@@ -18,6 +18,7 @@
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#include "CogAbilityWindow_Pools.h"
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#include "CogAbilityWindow_Tags.h"
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#include "CogAbilityWindow_Tweaks.h"
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#include "CogAIWindow_Blackboard.h"
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#include "CogDebugDrawImGui.h"
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#include "CogDebugPlot.h"
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#include "CogEngineDataAsset.h"
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@@ -202,6 +203,14 @@ void ACogSampleGameState::InitializeCog()
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UCogAbilityWindow_Tweaks* TweaksWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Tweaks>("Gameplay.Tweaks");
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TweaksWindow->SetAsset(AbilityAsset);
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//---------------------------------------
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// AI
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//---------------------------------------
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//const UCogAIDataAsset* InputAsset = GetFirstAssetByClass<UCogAIDataAsset>();
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UCogAIWindow_Blackboard* BlackboardWindow = CogWindowManager->CreateWindow<UCogAIWindow_Blackboard>("AI.Blackboard");
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//BlackboardWindow->SetAsset(InputAsset);
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//---------------------------------------
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// Input
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//---------------------------------------
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