starting to add AI windows

This commit is contained in:
Arnaud Jamin
2023-10-16 02:51:44 -04:00
parent e674cf29c1
commit fc5abf7e8f
10 changed files with 222 additions and 1 deletions
+9
View File
@@ -18,6 +18,7 @@
#include "CogAbilityWindow_Pools.h"
#include "CogAbilityWindow_Tags.h"
#include "CogAbilityWindow_Tweaks.h"
#include "CogAIWindow_Blackboard.h"
#include "CogDebugDrawImGui.h"
#include "CogDebugPlot.h"
#include "CogEngineDataAsset.h"
@@ -202,6 +203,14 @@ void ACogSampleGameState::InitializeCog()
UCogAbilityWindow_Tweaks* TweaksWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Tweaks>("Gameplay.Tweaks");
TweaksWindow->SetAsset(AbilityAsset);
//---------------------------------------
// AI
//---------------------------------------
//const UCogAIDataAsset* InputAsset = GetFirstAssetByClass<UCogAIDataAsset>();
UCogAIWindow_Blackboard* BlackboardWindow = CogWindowManager->CreateWindow<UCogAIWindow_Blackboard>("AI.Blackboard");
//BlackboardWindow->SetAsset(InputAsset);
//---------------------------------------
// Input
//---------------------------------------