starting to add AI windows

This commit is contained in:
Arnaud Jamin
2023-10-16 02:51:44 -04:00
parent e674cf29c1
commit fc5abf7e8f
10 changed files with 222 additions and 1 deletions
+47
View File
@@ -0,0 +1,47 @@
using UnrealBuildTool;
public class CogAI : ModuleRules
{
public CogAI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CogImgui",
"CogDebug",
"CogWindow",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}