mirror of
https://github.com/Ed94/Cog.git
synced 2026-07-28 10:20:03 +00:00
starting to add AI windows
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.0",
|
||||
"FriendlyName": "CogAI",
|
||||
"Description": "",
|
||||
"Category": "Other",
|
||||
"CreatedBy": "Arnaud Jamin",
|
||||
"CreatedByURL": "",
|
||||
"DocsURL": "",
|
||||
"MarketplaceURL": "",
|
||||
"SupportURL": "",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": false,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "CogAI",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "Cog",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class CogAI : ModuleRules
|
||||
{
|
||||
public CogAI(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"CogImgui",
|
||||
"CogDebug",
|
||||
"CogWindow",
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#include "CogAIModule.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FCogAIModule"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogAIModule::StartupModule()
|
||||
{
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogAIModule::ShutdownModule()
|
||||
{
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FCogAIModule, CogAI)
|
||||
@@ -0,0 +1,37 @@
|
||||
#include "CogAIWindow_Blackboard.h"
|
||||
|
||||
#include "CogWindowWidgets.h"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void UCogAIWindow_Blackboard::RenderHelp()
|
||||
{
|
||||
ImGui::Text(
|
||||
"This window displays the blackboard of the selected actor. "
|
||||
);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
UCogAIWindow_Blackboard::UCogAIWindow_Blackboard()
|
||||
{
|
||||
bHasMenu = true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void UCogAIWindow_Blackboard::RenderContent()
|
||||
{
|
||||
Super::RenderContent();
|
||||
|
||||
if (ImGui::BeginTable("Actions", 3, ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_NoBordersInBodyUntilResize))
|
||||
{
|
||||
ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Inject", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "CogAIDataAsset.generated.h"
|
||||
|
||||
UCLASS(Blueprintable)
|
||||
class COGAI_API UCogAIDataAsset : public UPrimaryDataAsset
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UCogAIDataAsset() {}
|
||||
|
||||
};
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class COGAI_API FCogAIModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
|
||||
static inline FCogAIModule& Get()
|
||||
{
|
||||
return FModuleManager::LoadModuleChecked<FCogAIModule>("CogAI");
|
||||
}
|
||||
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
private:
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "CogWindow.h"
|
||||
#include "CogAIWindow_Blackboard.generated.h"
|
||||
|
||||
class UCogAIDataAsset;
|
||||
|
||||
UCLASS(Config = Cog)
|
||||
class COGAI_API UCogAIWindow_Blackboard : public UCogWindow
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UCogAIWindow_Blackboard();
|
||||
|
||||
//const UCogAIDataAsset* GetAsset() const { return Asset.Get(); }
|
||||
|
||||
//void SetAsset(const UCogAIDataAsset* Value) { Asset = Value; }
|
||||
|
||||
protected:
|
||||
|
||||
void RenderHelp();
|
||||
|
||||
virtual void RenderContent() override;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
//UPROPERTY()
|
||||
//TWeakObjectPtr<const UCogAIDataAsset> Asset = nullptr;
|
||||
};
|
||||
Reference in New Issue
Block a user