CogCommon: Better debug formating

CogSample: Projectile Progress
CogSample: Disable Character Mesh collision on dedicated server
This commit is contained in:
Arnaud Jamin
2023-10-31 00:44:59 -04:00
parent 5200db56c5
commit f876862d12
4 changed files with 70 additions and 35 deletions
+7
View File
@@ -14,6 +14,7 @@
#include "CogSampleRootMotionParams.h"
#include "Components/CapsuleComponent.h"
#include "Components/InputComponent.h"
#include "Engine/CollisionProfile.h"
#include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h"
#include "GameFramework/CharacterMovementComponent.h"
@@ -108,6 +109,12 @@ void ACogSampleCharacter::BeginPlay()
}
}
if (GetWorld()->GetNetMode() == NM_DedicatedServer)
{
GetMesh()->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
}
TryFinishInitialize();
RefreshServerAnimTickOption();
}