CogAbility: Change the way CogAbilityReplicator apply the tweaks to newly spawned actor. Now needs to be called manually.

This commit is contained in:
Arnaud Jamin
2024-01-08 14:18:53 -05:00
parent 7768cfd38f
commit ee42b2a238
6 changed files with 85 additions and 113 deletions
+5 -2
View File
@@ -10,7 +10,6 @@
#include "CogSampleFunctionLibrary_Team.h"
#include "CogSampleGameplayAbility.h"
#include "CogSampleLogCategories.h"
#include "CogSamplePlayerController.h"
#include "CogSampleRootMotionParams.h"
#include "Components/CapsuleComponent.h"
#include "Components/InputComponent.h"
@@ -26,7 +25,7 @@
#include "Net/UnrealNetwork.h"
#if ENABLE_COG
#include "CogDebugDraw.h"
#include "CogAbilityReplicator.h"
#include "CogDebugMetric.h"
#include "CogDebugPlot.h"
#endif //ENABLE_COG
@@ -352,6 +351,10 @@ void ACogSampleCharacter::TryFinishInitialize()
return;
}
#if ENABLE_COG
ACogAbilityReplicator::TryApplyAllTweaksOnActor(this);
#endif //ENABLE_COG
RegisterToAbilitySystemEvents();
bIsInitialized = true;