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Use InputProcessor to support shared mouse
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@@ -1,6 +1,6 @@
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- CogImGui: Add a way to create and override CogImguiwidget
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- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
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- CogImgui: support multi viewports
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- CogImgui: Support multi viewports
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- CogWindow: Add reset window position menu item or reset layout (window can get far away)
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- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
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@@ -8,6 +8,7 @@
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- CogWindow: Hide menu is not saved anymore
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- CogWindow: DPI change on mousewheel should be a command with a key bind as the rest.
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- CogWindow: Add more window help and tooltip on input window and more
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- CogWindow: Support loading/saving custom style
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- CogEngine: More stats in the stats window
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- CogEngine: Overlay mode of stats.
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@@ -28,3 +29,6 @@
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- CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject.
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- CogDebug: Rework Thickness and Duration params.
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- CogInput: Add help about usnig CTRL+Drag on the stick to lock them
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