Use InputProcessor to support shared mouse

This commit is contained in:
Arnaud Jamin
2023-11-24 09:46:03 -05:00
parent 1daa073713
commit ecddecf3e5
11 changed files with 80 additions and 187 deletions
+5 -1
View File
@@ -1,6 +1,6 @@
- CogImGui: Add a way to create and override CogImguiwidget
- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
- CogImgui: support multi viewports
- CogImgui: Support multi viewports
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
@@ -8,6 +8,7 @@
- CogWindow: Hide menu is not saved anymore
- CogWindow: DPI change on mousewheel should be a command with a key bind as the rest.
- CogWindow: Add more window help and tooltip on input window and more
- CogWindow: Support loading/saving custom style
- CogEngine: More stats in the stats window
- CogEngine: Overlay mode of stats.
@@ -28,3 +29,6 @@
- CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject.
- CogDebug: Rework Thickness and Duration params.
- CogInput: Add help about usnig CTRL+Drag on the stick to lock them