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Use InputProcessor to support shared mouse
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@@ -683,11 +683,10 @@ bool UCogWindowManager::RegisterDefaultCommandBindings()
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UPlayerInput* PlayerInput = FCogImguiInputHelper::GetPlayerInput(*GetWorld());
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AddCommand(PlayerInput, "Cog.ToggleInput", EKeys::Tab);
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AddCommand(PlayerInput, "Cog.LoadLayout 1", EKeys::F1);
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AddCommand(PlayerInput, "Cog.LoadLayout 2", EKeys::F2);
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AddCommand(PlayerInput, "Cog.LoadLayout 3", EKeys::F3);
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AddCommand(PlayerInput, "Cog.LoadLayout 4", EKeys::F4);
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AddCommand(PlayerInput, "Cog.ToggleInput", EKeys::F1);
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AddCommand(PlayerInput, "Cog.LoadLayout 1", EKeys::F2);
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AddCommand(PlayerInput, "Cog.LoadLayout 2", EKeys::F3);
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AddCommand(PlayerInput, "Cog.LoadLayout 3", EKeys::F4);
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AddCommand(PlayerInput, "Cog.ToggleSelectionMode", EKeys::F5);
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SortCommands(PlayerInput);
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