Use InputProcessor to support shared mouse

This commit is contained in:
Arnaud Jamin
2023-11-24 09:46:03 -05:00
parent 1daa073713
commit ecddecf3e5
11 changed files with 80 additions and 187 deletions
@@ -683,11 +683,10 @@ bool UCogWindowManager::RegisterDefaultCommandBindings()
UPlayerInput* PlayerInput = FCogImguiInputHelper::GetPlayerInput(*GetWorld());
AddCommand(PlayerInput, "Cog.ToggleInput", EKeys::Tab);
AddCommand(PlayerInput, "Cog.LoadLayout 1", EKeys::F1);
AddCommand(PlayerInput, "Cog.LoadLayout 2", EKeys::F2);
AddCommand(PlayerInput, "Cog.LoadLayout 3", EKeys::F3);
AddCommand(PlayerInput, "Cog.LoadLayout 4", EKeys::F4);
AddCommand(PlayerInput, "Cog.ToggleInput", EKeys::F1);
AddCommand(PlayerInput, "Cog.LoadLayout 1", EKeys::F2);
AddCommand(PlayerInput, "Cog.LoadLayout 2", EKeys::F3);
AddCommand(PlayerInput, "Cog.LoadLayout 3", EKeys::F4);
AddCommand(PlayerInput, "Cog.ToggleSelectionMode", EKeys::F5);
SortCommands(PlayerInput);