Add runtime values in the behavior tree window

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This commit is contained in:
Arnaud Jamin
2023-10-17 12:35:56 -04:00
parent 4e342c8fce
commit ead94dffe6
5 changed files with 123 additions and 58 deletions
-7
View File
@@ -1,20 +1,15 @@
- CogImGui: Add a way to create and override CogImguiwidget
- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
- CogDebug: Add log category description
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
- CogEngine: Save selection window settings (current actor and category)
- CogEngine: More stats in the stats window
- CogEngine: Overlay mode of stats.
- CogEngine: Stat main menu widget could have a tooltip on each stat with a control to change set the emulation (FPS, Ping, Packetloss)
- CogEngine: Skeleton window selectable have wrong height
- CogEngine: Property grid
- CogEngine: user settings
- CogInput: Add multiple IMC on the input data asset. Maybe propose a current imc
- CogInput: Add mouse over highlight on the buttons of the gamepad window
@@ -24,5 +19,3 @@
- CogSample: Add a custom window in sample (changing the character faction)
- CogSample: Create more abilities
- CogSample: Add area of effects in the level
- CogAI: Create a CogAI project with windows for BT and other AI tools