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https://github.com/Ed94/Cog.git
synced 2026-07-24 08:27:51 +00:00
CogWindow: CogWindows are not UObject anymore
CogWindows are now normal object because we want to be able to Ifdef them, and UObject cannot be ifdef. CogWindows were UObject mainly for saving their config. The configs have been moved in separated class, which are UObject.
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@@ -8,7 +8,7 @@
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#include "imgui_internal.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindow::SetFullName(const FString& InFullName)
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void FCogWindow::SetFullName(const FString& InFullName)
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{
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FullName = InFullName;
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@@ -29,7 +29,7 @@ void UCogWindow::SetFullName(const FString& InFullName)
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}
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//--------------------------------------------------------------------------------------------------------------------------
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bool UCogWindow::CheckEditorVisibility()
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bool FCogWindow::CheckEditorVisibility()
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{
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const UWorld* World = GetWorld();
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if (World == nullptr)
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@@ -51,7 +51,7 @@ bool UCogWindow::CheckEditorVisibility()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindow::Render(float DeltaTime)
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void FCogWindow::Render(float DeltaTime)
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{
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ImGuiWindowFlags WindowFlags = 0;
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PreRender(WindowFlags);
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@@ -65,7 +65,7 @@ void UCogWindow::Render(float DeltaTime)
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if (ImGui::Begin(TCHAR_TO_ANSI(*WindowTitle), &bIsVisible, WindowFlags))
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{
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if (Owner->GetShowHelp())
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if (GetOwner()->GetShowHelp())
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{
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if (ImGui::IsItemHovered())
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{
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@@ -107,24 +107,24 @@ void UCogWindow::Render(float DeltaTime)
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindow::RenderHelp()
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void FCogWindow::RenderHelp()
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{
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ImGui::Text("No help available.");
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindow::RenderTick(float DeltaTime)
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void FCogWindow::RenderTick(float DeltaTime)
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{
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SetSelection(FCogDebugSettings::GetSelection());
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindow::GameTick(float DeltaTime)
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void FCogWindow::GameTick(float DeltaTime)
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{
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindow::SetSelection(AActor* NewSelection)
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void FCogWindow::SetSelection(AActor* NewSelection)
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{
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if (CurrentSelection == NewSelection)
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{
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@@ -138,7 +138,7 @@ void UCogWindow::SetSelection(AActor* NewSelection)
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}
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//--------------------------------------------------------------------------------------------------------------------------
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APawn* UCogWindow::GetLocalPlayerPawn()
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APawn* FCogWindow::GetLocalPlayerPawn()
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{
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APlayerController* LocalPlayerController = GetLocalPlayerController();
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@@ -153,7 +153,7 @@ APawn* UCogWindow::GetLocalPlayerPawn()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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APlayerController* UCogWindow::GetLocalPlayerController()
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APlayerController* FCogWindow::GetLocalPlayerController()
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{
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ULocalPlayer* LocalPlayer = GetLocalPlayer();
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if (LocalPlayer == nullptr)
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@@ -165,7 +165,7 @@ APlayerController* UCogWindow::GetLocalPlayerController()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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ULocalPlayer* UCogWindow::GetLocalPlayer()
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ULocalPlayer* FCogWindow::GetLocalPlayer()
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{
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const UWorld* World = GetWorld();
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if (World == nullptr)
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@@ -175,3 +175,22 @@ ULocalPlayer* UCogWindow::GetLocalPlayer()
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return World->GetFirstLocalPlayerFromController();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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UCogWindowConfig* FCogWindow::GetConfig(const TSubclassOf<UCogWindowConfig> ConfigClass)
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{
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return GetOwner()->GetConfig(ConfigClass);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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const UObject* FCogWindow::GetAsset(const TSubclassOf<UObject> AssetClass)
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{
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return GetOwner()->GetAsset(AssetClass);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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UWorld* FCogWindow::GetWorld() const
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{
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return Owner->GetWorld();
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}
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