From 67e13860bbf45295d8d677bad914ca64860abe11 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Sun, 9 Feb 2025 01:21:04 -0500 Subject: [PATCH 1/2] Update README.md --- README.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/README.md b/README.md index 0f3f711..d180e91 100644 --- a/README.md +++ b/README.md @@ -166,6 +166,13 @@ Used to inspect and modify an Object properties --- +### Levels +Can be used to load specific levels + +![image](https://github.com/user-attachments/assets/473ea0c8-05c6-4246-b295-995d4c43b6af) + +--- + ### Log Categories Can be used to activate and deactivate log categories From a59058f79988f895eb22ae05c09cf04659be4908 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Sun, 9 Feb 2025 01:22:43 -0500 Subject: [PATCH 2/2] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index d180e91..f8a0d3b 100644 --- a/README.md +++ b/README.md @@ -358,6 +358,8 @@ Used to apply tweaks to all the spawned actors - The tweaks are used to test various gameplay settings by actor category - The tweaks can be configured in a data asset. +--- + ## Debug Functionalities Cog provides C++ and Blueprint functions to log and debug draw within Log Categories.