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https://github.com/Ed94/Cog.git
synced 2026-08-01 12:18:15 +00:00
CogImGui: Rework input with viewports (still wip)
This commit is contained in:
@@ -3,6 +3,8 @@
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#include "CogImguiInputHelper.h"
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#include "CogImguiModule.h"
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#include "CogImguiWidget.h"
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#include "CogImGuiContext.h"
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#include "imgui.h"
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#include "SlateOptMacros.h"
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@@ -12,7 +14,8 @@ void SCogImguiWidget::Construct(const FArguments& InArgs)
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{
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Context = InArgs._Context;
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SetVisibility(EVisibility::SelfHitTestInvisible);
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//SetVisibility(EVisibility::SelfHitTestInvisible);
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SetVisibility(EVisibility::Visible);
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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@@ -126,5 +129,226 @@ FReply SCogImguiWidget::OnKeyChar(const FGeometry& MyGeometry, const FCharacterE
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return Result;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FReply SCogImguiWidget::OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent)
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{
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return HandleKeyEvent(MyGeometry, KeyEvent);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FReply SCogImguiWidget::OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent)
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{
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return HandleKeyEvent(MyGeometry, KeyEvent);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FReply SCogImguiWidget::HandleKeyEvent(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent)
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{
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if (Context->GetEnableInput() == false)
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{
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return FReply::Unhandled();
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}
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if (KeyEvent.GetKey().IsGamepadKey())
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{
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//if (bShareGamepad)
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//{
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// // TODO: handle imgui gamepad
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// return FReply::Unhandled();
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//}
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}
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else
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{
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if (FCogImguiInputHelper::IsKeyEventHandled(Context->GetGameViewport()->GetWorld(), KeyEvent) == false)
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{
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return FReply::Unhandled();
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}
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ImGuiIO& IO = ImGui::GetIO();
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IO.AddKeyEvent(FCogImguiInputHelper::ToImKey(KeyEvent.GetKey()), false);
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IO.AddKeyEvent(ImGuiMod_Ctrl, KeyEvent.IsControlDown());
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IO.AddKeyEvent(ImGuiMod_Shift, KeyEvent.IsShiftDown());
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IO.AddKeyEvent(ImGuiMod_Alt, KeyEvent.IsAltDown());
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IO.AddKeyEvent(ImGuiMod_Super, KeyEvent.IsCommandDown());
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//if (bShareKeyboard)
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//{
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// return FReply::Unhandled();
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//}
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}
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return FReply::Handled();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FReply SCogImguiWidget::OnAnalogValueChanged(const FGeometry& MyGeometry, const FAnalogInputEvent& AnalogInputEvent)
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{
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if (AnalogInputEvent.GetKey().IsGamepadKey())
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{
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//if (bShareGamepad)
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//{
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// // TODO: handle imgui gamepad
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// return FReply::Unhandled();
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//}
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return FReply::Unhandled();
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}
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else
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{
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//if (bShareKeyboard)
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//{
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// return FReply::Unhandled();
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//}
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}
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return FReply::Handled();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FReply SCogImguiWidget::OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
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{
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if (Context->GetEnableInput() == false)
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{
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UE_LOG(LogCogImGui, VeryVerbose, TEXT("SCogImguiWidget::OnMouseButtonDown | %s | Unhandled | EnableInput == false"), Window.IsValid() ? *Window->GetTitle().ToString() : *FString("None"));
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return FReply::Unhandled();
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}
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const uint32 MouseButton = FCogImguiInputHelper::ToImGuiMouseButton(MouseEvent.GetEffectingButton());
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ImGui::GetIO().AddMouseSourceEvent(ImGuiMouseSource_Mouse);
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ImGui::GetIO().AddMouseButtonEvent(MouseButton, true);
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UE_LOG(LogCogImGui, VeryVerbose, TEXT("SCogImguiWidget::OnMouseButtonDown | Window:%s | Handled"), Window.IsValid() ? *Window->GetTitle().ToString() : *FString("None"));
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return FReply::Handled();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FReply SCogImguiWidget::OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
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{
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if (Context->GetEnableInput() == false)
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{
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UE_LOG(LogCogImGui, VeryVerbose, TEXT("SCogImguiWidget::OnMouseButtonUp | Window:%s | Unhandled | EnableInput == false"), Window.IsValid() ? *Window->GetTitle().ToString() : *FString("None"));
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return FReply::Unhandled();
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}
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const uint32 MouseButton = FCogImguiInputHelper::ToImGuiMouseButton(MouseEvent.GetEffectingButton());
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ImGui::GetIO().AddMouseSourceEvent(ImGuiMouseSource_Mouse);
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ImGui::GetIO().AddMouseButtonEvent(MouseButton, false);
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UE_LOG(LogCogImGui, VeryVerbose, TEXT("SCogImguiWidget::OnMouseButtonUp | Window:%s | Handled"), Window.IsValid() ? *Window->GetTitle().ToString() : *FString("None"));
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return FReply::Handled();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FReply SCogImguiWidget::OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
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{
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if (Context->GetEnableInput() == false)
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{
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return FReply::Unhandled();
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}
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ImGui::GetIO().AddMouseSourceEvent(ImGuiMouseSource_Mouse);
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ImGui::GetIO().AddMouseWheelEvent(0, MouseEvent.GetWheelDelta());
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return FReply::Handled();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FReply SCogImguiWidget::OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
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{
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if (Context->GetEnableInput() == false)
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{
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//UE_LOG(LogCogImGui, VeryVerbose, TEXT("SCogImguiWidget::OnMouseMove | Window:%s | Unhandled | EnableInput == false"), Window.IsValid() ? *Window->GetTitle().ToString() : *FString("None"));
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return FReply::Unhandled();
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}
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ImGuiIO& IO = ImGui::GetIO();
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if (IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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IO.AddMousePosEvent(MouseEvent.GetScreenSpacePosition().X, MouseEvent.GetScreenSpacePosition().Y);
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}
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else
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{
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const FVector2D TransformedMousePosition = MouseEvent.GetScreenSpacePosition() - Context->GetMainWidget()->GetTickSpaceGeometry().GetAbsolutePosition();
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IO.AddMousePosEvent(TransformedMousePosition.X, TransformedMousePosition.Y);
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}
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//UE_LOG(LogCogImGui, VeryVerbose, TEXT("SCogImguiWidget::OnMouseMove | Window:%s | Handled"), Window.IsValid() ? *Window->GetTitle().ToString() : *FString("None"));
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return FReply::Handled();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FReply SCogImguiWidget::OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& FocusEvent)
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{
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return Super::OnFocusReceived(MyGeometry, FocusEvent);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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//void SCogImguiWidget::TickFocus()
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//{
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// FCogImguiModule& Module = FCogImguiModule::Get();
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//
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// const bool bShouldEnableInput = Module.GetEnableInput();
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// if (bEnableInput != bShouldEnableInput)
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// {
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// bEnableInput = bShouldEnableInput;
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//
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// if (bEnableInput)
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// {
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// TakeFocus();
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// }
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// else
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// {
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// ReturnFocus();
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// }
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// }
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// else if (bEnableInput)
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// {
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// const auto& ViewportWidget = GameViewport->GetGameViewportWidget();
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// if (!HasKeyboardFocus() && !IsConsoleOpened() && (ViewportWidget->HasKeyboardFocus() || ViewportWidget->HasFocusedDescendants()))
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// {
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// TakeFocus();
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// }
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// }
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//}
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//
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//
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////--------------------------------------------------------------------------------------------------------------------------
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//void SCogImguiWidget::TakeFocus()
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//{
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// FSlateApplication& SlateApplication = FSlateApplication::Get();
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//
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// PreviousUserFocusedWidget = SlateApplication.GetUserFocusedWidget(SlateApplication.GetUserIndexForKeyboard());
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//
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// if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
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// {
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// TSharedRef<SWidget> FocusWidget = SharedThis(this);
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// LocalPlayer->GetSlateOperations().CaptureMouse(FocusWidget);
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// LocalPlayer->GetSlateOperations().SetUserFocus(FocusWidget);
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// }
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// else
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// {
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// SlateApplication.SetKeyboardFocus(SharedThis(this));
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// }
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//}
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//
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////--------------------------------------------------------------------------------------------------------------------------
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//void SCogImguiWidget::ReturnFocus()
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//{
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// if (HasKeyboardFocus())
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// {
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// auto FocusWidgetPtr = PreviousUserFocusedWidget.IsValid()
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// ? PreviousUserFocusedWidget.Pin()
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// : GameViewport->GetGameViewportWidget();
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//
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// if (ULocalPlayer* LocalPlayer = GetLocalPlayer())
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// {
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// auto FocusWidgetRef = FocusWidgetPtr.ToSharedRef();
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//
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// if (FocusWidgetPtr == GameViewport->GetGameViewportWidget())
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// {
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// LocalPlayer->GetSlateOperations().CaptureMouse(FocusWidgetRef);
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// }
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//
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// LocalPlayer->GetSlateOperations().SetUserFocus(FocusWidgetRef);
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// }
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// else
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// {
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// FSlateApplication& SlateApplication = FSlateApplication::Get();
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// SlateApplication.ResetToDefaultPointerInputSettings();
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// SlateApplication.SetUserFocus(SlateApplication.GetUserIndexForKeyboard(), FocusWidgetPtr);
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// }
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// }
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//
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// PreviousUserFocusedWidget.Reset();
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//}
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