CogEngine: refactor Selection window to share the actor list with other windows such as the Collision Tester window

This commit is contained in:
Arnaud Jamin
2024-01-08 01:36:25 -05:00
parent 78ec4d06fa
commit c959ccab81
31 changed files with 649 additions and 463 deletions
+13 -27
View File
@@ -4,32 +4,16 @@ public class CogEngine : ModuleRules
{
public CogEngine(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
}
);
PrivateIncludePaths.AddRange(
new string[]
{
}
);
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
new []
{
"CogDebug",
}
);
});
PrivateDependencyModuleNames.AddRange(
new string[]
new []
{
"CogCommon",
"CogImgui",
@@ -41,14 +25,16 @@ public class CogEngine : ModuleRules
"NetCore",
"Slate",
"SlateCore",
}
);
});
DynamicallyLoadedModuleNames.AddRange(
new string[]
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new []
{
}
);
"AssetTools"
});
}
}
}