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CogCommon
Reorder ECogCommonAllegiance to match ETeamAttitude in AIModule
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@@ -4,13 +4,15 @@
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#include "UObject/Interface.h"
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#include "CogCommonAllegianceActorInterface.generated.h"
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//--------------------------------------------------------------------------------------------------------------------------
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// Match ETeamAttitude in AIModule
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//--------------------------------------------------------------------------------------------------------------------------
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UENUM(BlueprintType)
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enum class ECogCommonAllegiance : uint8
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{
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Friendly,
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Enemy,
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Neutral
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Neutral,
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Enemy
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};
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//--------------------------------------------------------------------------------------------------------------------------
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