rename CogInterfaces to CogInterface

This commit is contained in:
Arnaud Jamin
2023-10-02 23:49:10 -04:00
parent 771963f7c2
commit bd6c7be5ca
21 changed files with 60 additions and 60 deletions
+4 -4
View File
@@ -348,8 +348,8 @@ void ACogSampleCharacter::Look(const FInputActionValue& Value)
void ACogSampleCharacter::OnDamageReceived(float ReceivedDamage, float IncomingDamage, AActor* DamageDealer, const FGameplayEffectSpec& EffectSpec)
{
#if USE_COG
FCogInterfacesDamageParams Params;
Params.Type = ECogInterfacesDamageEventType::DamageReceived;
FCogInterfaceDamageParams Params;
Params.Type = ECogInterfaceDamageEventType::DamageReceived;
Params.MitigatedDamage = ReceivedDamage;
Params.IncomingDamage = IncomingDamage;
Params.DamageDealer = DamageDealer;
@@ -362,8 +362,8 @@ void ACogSampleCharacter::OnDamageReceived(float ReceivedDamage, float IncomingD
void ACogSampleCharacter::OnDamageDealt(float ReceivedDamage, float IncomingDamage, AActor* DamageReceiver, const FGameplayEffectSpec& EffectSpec)
{
#if USE_COG
FCogInterfacesDamageParams Params;
Params.Type = ECogInterfacesDamageEventType::DamageDealt;
FCogInterfaceDamageParams Params;
Params.Type = ECogInterfaceDamageEventType::DamageDealt;
Params.MitigatedDamage = ReceivedDamage;
Params.IncomingDamage = IncomingDamage;
Params.DamageDealer = this;