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https://github.com/Ed94/Cog.git
synced 2026-06-28 14:31:48 -07:00
rename CogInterfaces to CogInterface
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@@ -0,0 +1,44 @@
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using UnrealBuildTool;
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public class CogInterface : ModuleRules
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{
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public CogInterface(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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@@ -0,0 +1,17 @@
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#include "CogInterfaceModule.h"
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#define LOCTEXT_NAMESPACE "FCogInterfacesModule"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogInterfaceModule::StartupModule()
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{
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogInterfaceModule::ShutdownModule()
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{
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FCogInterfaceModule, CogInterface)
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@@ -0,0 +1,29 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogInterfaceAllegianceActor.generated.h"
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//--------------------------------------------------------------------------------------------------------------------------
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UENUM(BlueprintType)
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enum class ECogInterfacesAllegiance : uint8
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{
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Ally,
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Enemy
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};
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//--------------------------------------------------------------------------------------------------------------------------
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UINTERFACE(MinimalAPI, Blueprintable)
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class UCogInterfacesAllegianceActor : public UInterface
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{
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GENERATED_BODY()
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};
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//--------------------------------------------------------------------------------------------------------------------------
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class ICogInterfacesAllegianceActor
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{
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GENERATED_BODY()
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public:
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virtual ECogInterfacesAllegiance GetAllegiance(const AActor* OtherActor) const = 0;
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};
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@@ -0,0 +1,46 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogInterfaceDamageActor.generated.h"
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//--------------------------------------------------------------------------------------------------------------------------
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UENUM(BlueprintType)
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enum class ECogInterfaceDamageEventType : uint8
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{
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DamageDealt,
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DamageReceived,
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};
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//--------------------------------------------------------------------------------------------------------------------------
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USTRUCT()
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struct FCogInterfaceDamageParams
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{
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GENERATED_BODY()
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ECogInterfaceDamageEventType Type;
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TObjectPtr<AActor> DamageDealer;
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TObjectPtr<AActor> DamageReceiver;
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float MitigatedDamage = 0;
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float IncomingDamage = 0;
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bool IsCritical = false;
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};
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//--------------------------------------------------------------------------------------------------------------------------
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DECLARE_MULTICAST_DELEGATE_OneParam(FCogInterfaceOnDamageEvent, const FCogInterfaceDamageParams&);
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//--------------------------------------------------------------------------------------------------------------------------
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UINTERFACE(MinimalAPI, Blueprintable)
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class UCogInterfaceDamageActor : public UInterface
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{
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GENERATED_BODY()
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};
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//--------------------------------------------------------------------------------------------------------------------------
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class ICogInterfaceDamageActor
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{
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GENERATED_BODY()
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public:
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virtual FCogInterfaceOnDamageEvent& OnDamageEvent() = 0;
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};
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@@ -0,0 +1,17 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogInterfaceFilteredActor.generated.h"
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UINTERFACE(MinimalAPI, Blueprintable)
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class UCogInterfacesFilteredActor : public UInterface
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{
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GENERATED_BODY()
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};
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class ICogInterfacesFilteredActor
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{
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GENERATED_BODY()
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virtual bool IsActorFilteringDebug() const { return true; }
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};
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@@ -0,0 +1,17 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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class COGINTERFACE_API FCogInterfaceModule : public IModuleInterface
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{
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public:
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static inline FCogInterfaceModule& Get() { return FModuleManager::LoadModuleChecked<FCogInterfaceModule>("CogInterface"); }
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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};
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