Start to add hit impact on the sample

This commit is contained in:
Arnaud Jamin
2023-10-18 17:22:50 -04:00
parent 87e87edc13
commit bbb89f09ff
33 changed files with 295 additions and 44 deletions
@@ -0,0 +1,45 @@
#pragma once
#include "CoreMinimal.h"
#include "CogSampleDamageableInterface.generated.h"
//--------------------------------------------------------------------------------------------------------------------------
USTRUCT(BlueprintType)
struct FCogSampleDamageEventParams
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite)
float MitigatedDamage = 0;
UPROPERTY(BlueprintReadWrite)
float UnmitigatedDamage = 0;
UPROPERTY(BlueprintReadWrite)
AActor* DamageDealer = nullptr;
UPROPERTY(BlueprintReadWrite)
AActor* DamageReceiver = nullptr;
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCogSampleDamageEventDelegate, const FCogSampleDamageEventParams&, Params);
//--------------------------------------------------------------------------------------------------------------------------
UINTERFACE(MinimalAPI, Blueprintable)
class UCogSampleDamageableInterface : public UInterface
{
GENERATED_BODY()
};
//--------------------------------------------------------------------------------------------------------------------------
class ICogSampleDamageableInterface
{
GENERATED_BODY()
public:
virtual void HandleDamageReceived(const FCogSampleDamageEventParams& Params) {}
virtual void HandleDamageDealt(const FCogSampleDamageEventParams& Params) {}
};