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https://github.com/Ed94/Cog.git
synced 2026-08-06 15:48:48 +00:00
fix shipping target
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@@ -209,17 +209,17 @@ void UCogSampleCharacterMovementComponent::BeginPlay()
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{
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{
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Super::BeginPlay();
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Super::BeginPlay();
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#if ENABLE_COG
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#if USE_COG
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const ACharacter* Character = GetCharacterOwner();
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const ACharacter* Character = GetCharacterOwner();
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const UCapsuleComponent* CapsuleComponent = Character->GetCapsuleComponent();
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const UCapsuleComponent* CapsuleComponent = Character->GetCapsuleComponent();
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DebugLastBottomLocation = Character->GetActorLocation() - FVector::UpVector * CapsuleComponent->GetScaledCapsuleHalfHeight();
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DebugLastBottomLocation = Character->GetActorLocation() - FVector::UpVector * CapsuleComponent->GetScaledCapsuleHalfHeight();
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#endif //ENABLE_COG
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#endif //USE_COG
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogSampleCharacterMovementComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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void UCogSampleCharacterMovementComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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{
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{
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#if ENABLE_COG
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#if USE_COG
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const ACharacter* Character = GetCharacterOwner();
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const ACharacter* Character = GetCharacterOwner();
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const UCapsuleComponent* CapsuleComponent = Character->GetCapsuleComponent();
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const UCapsuleComponent* CapsuleComponent = Character->GetCapsuleComponent();
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@@ -231,11 +231,12 @@ void UCogSampleCharacterMovementComponent::TickComponent(float DeltaTime, enum E
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FCogDebugPlot::PlotValue(GetPawnOwner(), "Move Input Local X", FVector::DotProduct(GetPawnOwner()->GetActorRightVector(), GetPendingInputVector()));
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FCogDebugPlot::PlotValue(GetPawnOwner(), "Move Input Local X", FVector::DotProduct(GetPawnOwner()->GetActorRightVector(), GetPendingInputVector()));
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FCogDebugPlot::PlotValue(GetPawnOwner(), "Move Input Local Y", FVector::DotProduct(GetPawnOwner()->GetActorForwardVector(), GetPendingInputVector()));
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FCogDebugPlot::PlotValue(GetPawnOwner(), "Move Input Local Y", FVector::DotProduct(GetPawnOwner()->GetActorForwardVector(), GetPendingInputVector()));
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}
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}
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#endif //ENABLE_COG
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#endif //USE_COG
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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#if ENABLE_COG
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#if USE_COG
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const FVector DebugLocation = Character->GetActorLocation();
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const FVector DebugLocation = Character->GetActorLocation();
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const FVector DebugBottomLocation = DebugLocation - FVector::UpVector * CapsuleComponent->GetScaledCapsuleHalfHeight();
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const FVector DebugBottomLocation = DebugLocation - FVector::UpVector * CapsuleComponent->GetScaledCapsuleHalfHeight();
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@@ -293,7 +294,7 @@ void UCogSampleCharacterMovementComponent::TickComponent(float DeltaTime, enum E
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DebugLastVelocity = Velocity;
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DebugLastVelocity = Velocity;
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DebugIsPositionCorrected = false;
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DebugIsPositionCorrected = false;
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#endif //ENABLE_COG
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#endif //USE_COG
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}
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}
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@@ -302,9 +303,9 @@ bool UCogSampleCharacterMovementComponent::ClientUpdatePositionAfterServerUpdate
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{
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{
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bool Result = Super::ClientUpdatePositionAfterServerUpdate();
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bool Result = Super::ClientUpdatePositionAfterServerUpdate();
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#if ENABLE_COG
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#if USE_COG
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DebugIsPositionCorrected = true;
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DebugIsPositionCorrected = true;
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#endif //ENABLE_COG
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#endif //USE_COG
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return Result;
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return Result;
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}
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}
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